#include typedef struct point { float x; float y; } POINT; main(){ //float x_a, y_a, x_b, y_b, x_c, y_c; POINT a, b; POINT c = {1,2}; //a = {3,4}; -- nije ispravno a.x = 3; a.y = 4; b = a; printf("Koordinate tacke a su (%.2f, %.2f)\n", a.x, a.y); printf("Koordinate tacke b su (%.2f, %.2f)\n", b.x, b.y); printf("Koordinate tacke c su (%.2f, %.2f)\n", c.x, c.y); printf("Unesite x koordinatu tacke b: \n"); scanf("%f", &b.x); printf("Unesite y koordinatu tacke b: \n"); scanf("%f", &b.y); printf("Nove koordinate tacke b su (%.2f, %.2f)\n", b.x, b.y); } /* Moguce je da cete u programima videti i: struct point{ float x; float y; }; ali tada se unutar programa mora koristiti "struct point" prilikom deklaracije promenljivih: struct point a; struct point b = {1,2}; */